
Multiplayer Systems
This course teaches you how to build multiplayer systems from scratch to an advanced level. Based on Unity + Fusion 2, it delves into the structures that form the heart of modern multiplayer games, such as client-server architecture, synchronization strategies, command flow, efficient data transfer, and rollback systems. You will not only establish connections but also build secure, performant, and extensible systems.
Last Updated: 7/28/2025
What You'll Learn
Authoritative client-server logic with Fusion 2
State synchronization, input-based systems
Tick-based update structures
Network object management and data sharing
Connection management: reconnect, auto connect, spectator modes
Matchmaking, session & lobby systems
Lag handling, prediction, and rollback techniques
Advanced multiplayer debug and test strategies
Requirements
Intermediate knowledge of Unity engine
C# programming experience
Awareness of basic networking concepts (preferable)