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Multiplayer Systems

This course teaches you how to build multiplayer systems from scratch to an advanced level. Based on Unity + Fusion 2, it delves into the structures that form the heart of modern multiplayer games, such as client-server architecture, synchronization strategies, command flow, efficient data transfer, and rollback systems. You will not only establish connections but also build secure, performant, and extensible systems.

Last Updated: 7/28/2025

DilTurkish, English

What You'll Learn

  • iconAuthoritative client-server logic with Fusion 2
  • iconState synchronization, input-based systems
  • iconTick-based update structures
  • iconNetwork object management and data sharing
  • iconConnection management: reconnect, auto connect, spectator modes
  • iconMatchmaking, session & lobby systems
  • iconLag handling, prediction, and rollback techniques
  • iconAdvanced multiplayer debug and test strategies

Requirements

  • iconIntermediate knowledge of Unity engine
  • iconC# programming experience
  • iconAwareness of basic networking concepts (preferable)