
Architecting Game Systems
This course teaches game architecture principles to enable game developers to build sustainable, reusable, and testable systems. It covers fundamental and advanced architectural approaches such as service-oriented structure, data-driven flows, dependency management, and decomposition of game modules for scalable projects.
Last Updated: 8/26/2025
What You'll Learn
Layered game architecture and system abstraction methods
Dependency Injection and Interface-based design
Designing loosely coupled systems
Data-driven approach and configuration systems
Event & signal based communication infrastructures
Feature toggling, runtime modules, and expansion strategies
System design implementations through real game examples
Requirements
Proficiency in Unity engine
Intermediate knowledge of C# programming language
Basic object-oriented programming (OOP) knowledge
Basic awareness of project scaling (preferable)