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Architecting Game Systems

This course teaches game architecture principles to enable game developers to build sustainable, reusable, and testable systems. It covers fundamental and advanced architectural approaches such as service-oriented structure, data-driven flows, dependency management, and decomposition of game modules for scalable projects.

Last Updated: 8/26/2025

DilTurkish, English

What You'll Learn

  • iconLayered game architecture and system abstraction methods
  • iconDependency Injection and Interface-based design
  • iconDesigning loosely coupled systems
  • iconData-driven approach and configuration systems
  • iconEvent & signal based communication infrastructures
  • iconFeature toggling, runtime modules, and expansion strategies
  • iconSystem design implementations through real game examples

Requirements

  • iconProficiency in Unity engine
  • iconIntermediate knowledge of C# programming language
  • iconBasic object-oriented programming (OOP) knowledge
  • iconBasic awareness of project scaling (preferable)